Friday, 15 May 2009

Fine Cell Work at the Leathersellers' Hall



Fine Cell Work, the charity that teaches fine needlework to prison inmates and sells their work on their behalf, is holding a Christmas selling exhibition and fund-raising reception at Leathersellers Hall on the 19th of November 2009. After benefiting greatly from the support of the Clothworkers and Drapers Companies at similar occasions in 2007 and 2008, an annual “Livery Company” event is becoming a fixture in the charity’s calendar.

The reception is intended not only to raise revenue for the charity’s expansion of its work to more inmates but also to raise awareness about the current plight of our overcrowded prisons.

Fine Cell Work is a uniquely creative charity established twelve years ago to train prison inmates to do professional embroidery and quilting in the long hours when they are locked in their cells. The charity now employs 340 inmates (eighty percent of them men), many of whom stitch for as long as 40 hours a week. Many send the money they earn back to families or save it for their release.

It is well known that ex-offenders who have some financial resources and have been able to maintain their links with families are less likely to re-offend. One said, “You feel you’re supporting yourself. It’s a comfort to know that. I feel proud I’ve been given something to achieve to get pride and self-respect.”

The inmates’ beautiful cushions, rugs and quilts have sold on three continents and received coverage in more than sixty publications. In 2008 Fine Cell Work sold £177,425 of soft furnishings hand-made in prison, proving that offenders are capable of producing the highest quality work. The inmates received a third of sales and numerous thank-you letters from customers. This is immensely good for their self-esteem and their employability after release.

Designers with and for whom Fine Cell has worked include Nina Campbell, Chester Jones, Allegra Hicks, Nicholas Haslam, John Stefanidis, Melissa Wyndham and many others. Prisoners are currently also working on commissions for quilts for the V & A and a wall hanging for the Jerwood Foundation, not to mention commissions for several livery companies and for English Heritage itself.

Monday, 11 May 2009

Hello


A photo of my PC running Hello in January 2005. Don't you love the pre-iPhone technology and my old Revo - which actually handled my address book better than any stuff today...

I have come late to the realisation that Hello, a free Picasa add-on from Google, is no more. It was for a few short years undoubtedly the best photo and chat-sharing program available, and even now, despite the creation of great programs such as Flickr, it has not been approached - let alone bettered - in power, ease of use or life-enhancing facility.

With Hello one could select any photo (or many) on one's hard disc and with a click, could send it (or many) practically instantaneously to any friend who had downloaded the software, while at the same time carrying on the easiest of chats in a large and secure space alongside. The photos appeared hi-res, and would be automatically downloaded to 'My Pictures/Hello' on the recipient's computer (PC only), obviating the need to save anything. Even the chat was permanently and automatically saved. And if one sent a photo by mistake, it could be recalled. How cool is that?

Delightful touches abounded: if one happened to type 'love', a shower of hearts would fall across the friend's screen.

I don't know for sure, but I think Hello used peer-to-peer technology, as there was almost no lag in transmission and it was totally private.

Nothing as simple, moving and effective has yet been created to take its place. Why on earth has Google discontinued it?

Join the 'Bring Back Hello' Group on Facebook!

Favourite Poetry - La Strada

















La Strada

A dollar got you a folding chair in the drafty lecture hall
with a handful of other wretched grad students.

Then the big reels and low-tech chatter of a sixteen-millimeter projector.

La Strada. Rashomon. HMS Potemkin. La Belle e le Béte, before Disney got his hands on it.

And The Bicycle Thief, and for God's sake, La Strada.

You can't find them at the video store anymore. Only the latest G-rated animated pixilated computer-generated prequels.

That's just the way it goes.

Even if you could, you'd see them on DVD, restored, colorized, scratch-free,on a plasma-screen TV.

With your wife, your dog, your degree. You'd get up to answer the phone, check on the baby.

You're just not young enough, or poor enough, or miserable enough anymore to see--really see

Les Enfants du Paradis, or Ikiru, or The 400 Blows. Or, for God's sake, La Strada.


George Bilgere

Thursday, 7 May 2009

Games People Play


I read Eric Berne's book 'Games People Play' many years ago, and it continues to illuminate how and why people behave as they do. Sally Bampton, who's wonderful advice articles are the only thing I look at in the Sunday papers, referred to it recently and I went back to read it again.

Games People Play

People often live their lives by consistently and predictably playing out identifiable games in their inner and interpersonal relationships. They play games to avoid reality, conceal ulterior motives, rationalize their reactive behavior or to avoid the responsibility of active participation in life situations. The principal characteristics of these games are that they are played by the child or parent ego and could generally be ended quickly if people remained the 'adult' state (generally known as 'being a grown up')

Most games have some or all of these characteristics:

They are repetitive: people play out their favorite game time and time again
They are played without adult awareness. People start and get drawn into their game without being aware they are doing it — until the game is finished and they then ask themselves: “how did that happen?”
There is always something happening underneath the surface that is very different from what the outside world sees happening. For example, I may tell my wife that everything is fine when, in fact, I am refusing to get into a conversation with her because I am angry.

Some of the more common games are:

Now I've Got You, You Son-of-a Bitch (NIGYSOB)

Used to justify anger that has built up over an extended time period. The aggressor (usually unconscious) identifies their victim, sets up a trap and springs it as a form of getting even or gaining perceived power.

Ain' t It Awful

Person overtly expresses distress, but it is covertly gratified at the prospect of the satisfaction they can wring from their misfortune.

Blemish

Person seeks to find the blemish or weakness in another or themselves. They exploit others around the discovered blemish from an authoritarian posture. In themselves, it is used for negative reinforcement for inability to perform.

Why Don't you... Yes, But

Played out as a person presents a problem while others present solutions — each beginning with “Why don’t you...?” followed by the objection, “Yes, but...”. The payoff is the silence or masked objection when the solution giver has exhausted their data bank of solutions. This gives the “Yes, but” player evidence that they have won by demonstrating that it is the other person who is inadequate.

If It Weren't For You

Common games played between spouses as a means of avoiding responsibility for individual decisions.

Look What You Made Me Do

Played by someone who is feeling hurt and angry, who becomes engrossed in an activity which tends to isolate them from people. When interrupted, an accident or error occurs. Player then turns on the interrupter. Also used to avoid failure in a task the player is angry about having to do or does not know exactly how to do.

Let's You and Him Fight

Player (often a woman) maneuvers two others into fighting. She aligns herself with the winner. Sometimes, while the two are fighting, she will align herself with a third party who appears to be above fighting or sees honest competition as a fool's game.

Wooden Leg

Used to excuse dysfunctional behavior. “What do you expect of a person with a wooden leg?” Often used in statement form, i.e., “I'm a redhead and have a temper”, or “I drink because I’m Irish”, etc.

Kick Me

Played by people whose social manner invites them to be kicked. If people will not kick them, they will behave more and more provocatively until they have exceeded the limits, thereby forcing them to oblige. The jilted. . .the job losers.., the rejected.

Conditional Love

I will love you if... then comes the checklist. If you don’t accept my checklist in every way, I’ll withdraw attention, acceptance, affection.

Push-Pull ('The Cat')

Played by people who have a fear of closeness/intimacy but are also afraid of being left alone. They will entice or seduce the other person to come close, open up and then when the person has opened up, the push-pull player will retreat, leaving the other person confused.

The Three Roles in Games

All games are played unconsciously when we experience a threat. Game playing serves the purpose of blaming others for our bad feelings/experience. Below are the three role-positions we can play and the characteristics of those roles:

Each one of us employs consistent patterns of defensiveness to protect our self-image from people and situations that we subconsciously sense are a threat or even an outright assault. We created ourselves that way pretty early in life, when we thought that’s what we had to do to survive, to be accepted, to fit in.

These “games” are subtle. The bad feelings involved and the destructive outcomes are readily observable, but generally after they have taken their toll in hurt feelings, fractured relationships, repeated conflict, etc.

Berne believed that if he could help us become more familiar with these unaware game patterns with their typical “play-out” steps and sequencing, we would be able to recognize them more readily. Then we could work on getting better at catching them really early, so we could make either/both of two informed choices:

In games, there are at least two, and sometimes three, possible roles people can choose to play, and the choice is always made from unawareness. These roles are: Victim, Rescuer, and Persecutor.

A game can be initiated from any position, and the other player(s) can join in from any other position. In some games, players move from one role to another during the play out of the game. Often, one player is engaged in a game and the other player is working a different game in response.

In every game, the people who are part of the game — persecutors, victims, rescuers — almost always end up with a bad feeling. They know something is going wrong, or has gone wrong, and they do not know how to fix it.

Persecutor Games

A persecutor tends to put people down, belittle them, diminish them. His/her game usually begins from the unaware belief that “the best defense is a good offense”.

NIGYSOB

Manager Simon feels growing doubts about his own capacity to complete a project. He “delegates” the project to a subordinate, Georgie. Simon picks Georgie because she doesn’t usually question or challenge his motives or responsibility.

Since Simon wants to be seen as a responsible manager, he provides some seemingly appropriate level of resources (monetary, human, technical) to help Georgie in her work. A timeline is set, which usually is unrealistic given Georgie’s competency, resources or other responsibilities. Simon leaves the task completely in Georgie’s hands, or at best, provides occasional and brief “check-ins” to see how the job is going. Georgie can be counted on to tell him the job is going well, to protect her own inadequacy, and because she hopes that she will be able to pull it off by the deadline. Of course, Georgie comes up short, and when Simon finally checks on the job and finds out, he attacks Georgie and blames her for making a mess of the job. Having set her up to fail, he is able to point to her failure as the defense against his own responsibility in the failure: “It just proves if you want something done right, you’ve got to do it yourself.”

Blemish

Naomi, the Audit Manager in the Finance Department, is presented with a first draft audit report by Alissa. Naomi looks it over, and then asks Alissa: “How long did it take you to do this?” “Three weeks” Naomi says. Naomi: “I can’t believe you could spend that much time on this and here are three typos right here on the first page!”

This game is set up by Naomi, who forgets (?) she has not informed Alissa that she expects her to check for misspelled words as a standard procedure before presenting her a draft report for review. Further, Naomi can demonstrate how smart she is to be able to notice spelling errors, and how dumb Alissa is to have made them. Naomi gets to feel angry (disappointed) in Alissa. Alissa gets to feel stupid and maybe even hurt, since Naomi did not recognize the hard work that she put into doing and reporting what she saw as the major task: correctly accounting for the audit.

Gotcha

Charlie is skeptical about Frances’s capability to lead the marketing campaign to win back market share from their competitor. It shows up in a meeting in front of her boss:

Charlie: “Would you say that we are positioning ourselves to fend off the threat from Wackie Co?”

Frances: “Of course. This marketing strategy is targeted directly at their weakness”

Charlie: “How much of a market share do they have with their product?”

Frances: “I’m not really sure. Probably less than 10%”

Tim: (GOTCHA!) “You don’t know what you’re talking about! The Financial Times article yesterday quotes Deloittes saying that Wackie has 60% market share in Manchester, London and York. Your strategy may help us stay on top, but it sure isn’t aggressive enough to win back market share in those areas!”

Similar to NIGYSOB, this game has more of an ambush flavor.

Top Dog

A person plays this game to stay on top, to not lose, and to make the other person lose. So any number of rationalizations get made by the bully to justify their position. They find this most useful when they can get someone to argue with them, but they will usually target someone whom they can count on to (eventually) buckle under and let them win.

Victim Games

For inveterate players of victim games, the best winning strategy is to take it on the chin and either come back for more or run from the threat. That’s because the victim believes: “I’m not capable of solving my own problems — you must do it for me.”

Kick Me/Underdog

Herry agrees to work on a project for his superior, Ayako. Ayako seems thrilled to have him. It’s widely known that she has pretty high standards, but neither Herry nor Ayako initiate any discussion of expectations for the project. But when Herry delivers the work product to Ayako, she immediately butchers it! Herry has set himself up for Ayako to persecute him, but he blames her for his anger and hurt, rather than acknowledging his role in the drama: not getting specific enough up front to be able to do a good job.

Poor Me, Pity Me: Ain't It Awful?

Kate always has an excuse. Like the schoolgirl who can never turn in her homework “because the dog ate it,” Kate similarly finds reasons beyond her control that things don’t work for her (Ain’t it Awful?) Her car is in the garage, so she can’t make the meeting; her neighbour has to go to the hospital and she spent time watching her children so she was late with her mortgage payment; she didn’t get paper for the printer because she only buys 50% recycled content and the store only had 25%; etc. She will engage others to try to help her overcome her difficulties (rescue her), but she really doesn’t want their help. . . she just wants to go on being a victim (Poor Me, Pity Me)

Withhold/Withdraw

Nick gets upset whenever Julian comes to class. Julian always speaks with the other classmates in their team projects, and has a charisma about him to which the other classmates gravitate. Although Nick has been named team coordinator, it is clear that Julian has the real personal power. So Nick just clams up, doesn’t engage Julian in conversation, will not confront Julian with his feelings. He would rather experience the smoldering hurt of the victim role and blame Julian’s persecution.

Wooden Leg/Threadbare

These games are similar, but with different rationales.

In Wooden Leg, Joanna blames her lack of promotion for having been stuck with Roger, not known to be a strong leader (her Wooden Leg that keeps her from advancing more quickly). Although Joanna has done nothing to distinguish herself while working for Roger, she blames him for her lack of advancement, and looks for someone to come rescue her.

In Threadbare, Richard blames his poor performance on the outdated computer system that is provided for him. He reasons that it is the computer, rather than his own lack of competence or initiative, that keeps him from better performance, despite the fact that the others in his department produce better results with the same kind of resources. At any rate, he can blame his hurt on the mangers who won’t buy him a new computer (the imaginary persecutors), while beseeching them to rescue him by getting him a better system

Hurried/Harried/Hassled

Belinda can’t ever seem to get her life under control. She always seems to have more on her plate than she can take care of, and she is frenetically flying from one project and meeting to another. Whether it’s servicing her accounts, serving as Amnesty International coordinator or preparing birthday surprises for her fellow employees, neighbours and family, she is always busy. Although she may have good intentions, she fails to do anything really well, and she blames her failures on all her responsibilities, or even her boss or staff, who “expect” her to fulfill all these responsibilities. She chooses not to see that she is the one who piled on each of her responsibilities. It’s easier and more comfortable to blame her harried/hassled feelings on the “expectations of others.”

Look How Hard I Tried

Edward worked hard at finishing the audit, spending many late nights at the office. Unfortunately, he did not use standard auditing procedures, nor did he ask for assistance in framing how he would do the audit. When his superior sees his report, she can’t believe he could work that hard for something that doesn’t present what she know their clients need to guide their decisions. She questions his competence, to which he can defend his actions stating “Look How Hard I Tried.’ He clings to the belief that effort should be the measuring stick instead of results, and so remains trapped in a victim role.

Sunnyside Up/Pollyanna

Richard calls himself an optimist. Whenever something goes wrong, he always “looks on the bright side of things.” When Gazette Ltd canceled their account with him, he just smiled and said it must have been for the best, and “we’ll keep ‘em next time”. He skirts the negatives in his world, rationalizing that it doesn’t do him any good anyway. Through his Pollyanna outlook, he is seeking to rescue himself from fear and hurt that things don’t always go well in the world.

While optimism can engender high spirits and a can-do environment, Richard’s unconsciously extreme attitude shuts him off from learning that comes from experiencing failing. This game can be played very subtly, with many rationalizations, thus it is very hard for the Self-rescuer to root out and identify.

Why Don't You...Yes, But...

This game usually demonstrates the role-shift possibilities very dramatically. The victim subtly seeking to be rescued finds him/herself sliding into the role of persecuting his/her rescuer and turning him or her into the victim.

Louise tells Tom about the difficulties in her office. No one will follow the scheduling procedure that she set up, even though th.ey swore to her that they would. She comes to Tom dripping frustration and hurt.

Louise: “What am I going to do? I’ve tried everything! This whole thing is coming apart. And, I’m going to look really bad before this is over.”

Tom: “Why don’t you talk to them about it?”

Louise: “Well, I tried, but they still keep on avoiding following through.”

Tom: “Well, why don’t you reward those that do keep up with their schedule?”

Louise: “That won’t work because there’s only one out of nine that do it!”

Tom: “Why don’t you publish their names and follow-through reports?”

Louise: “Why don’t you just listen to me and let me figure it out on my own! I was just trying to tell you how I feel for crying out loud!”

Whether the victim turns persecutor and the rescuer turns victim can occur relatively quickly as in this scenario. It can also occur over a longer duration. Either way, the Why Don ‘t You... Yes, But...garnes is a defensive strategy for the rescuer who may be feeling afraid that he won’t be able to solve the problem and rescue the victim, and therefore risk being seen as incompetent, not pleasing, irresponsible, not a very effective problem-solver. When he can’t solve the problem, he shifts himself (frequently with help) into the victim role, or rationalizes it as the other person’s fault, reinforcing his own rescuer-role and script.

I Was Only Trying to Help!

This is the painful, angry end-game of the failed rescuer. Once Louise turns on Tom, he replies that he was only trying to help. This justification is really more of a victim game than a rescuer game in its initial response. However, as the discussion continues, the premise becomes that the rescuer sees himself as justified in his role, returning the victim to theirs. Continuing from the dialogue above:

Tom: “Louise, you know I was only trying to help. If you don’t want my help, then why did you ask for it?”

Louise: “I didn’t ask for it. I was just telling you about what’s going on at work, and you just started telling me what to do.”

Tom: “No, I was making suggestions about what you could do.”

Louise: “Well, it sounded like you were telling me what to do.”

Tuesday, 5 May 2009

Favourite Songs


I believe that first heard Leonard Cohen on the beach at Cap d'Ail when I was about 17. A dark curly-haired chap was singing to a guitar and trying to impress Lena, a Swedish girl who I was interested in as well.... I asked him if he had written them himself and he said he had. I distinctly remember him singing 'Marianne'. We were on the beach together for a few days but I never got to know him well.

I have always loved his songs, though more for the poetry than his voice, and was happy that he had started touring again - though I seem to have missed him in all the venues he's been to so far!

Ring the bells that still can ring
Forget your perfect offering
There is a crack, a crack in everything
That’s how the light gets in


Leonard Cohen - The Future

Sunday, 26 April 2009

Favourite Places



A bluebell wood near East Kennett, Wiltshire. Click the photo for a larger view

CERN


Some friends were lucky enough to be able to visit CERN, the world's largest particle physics laboratory.

The most recent experiment being conducted at CERN is to find the hitherto unseen Higgs Boson This involves using the Large Hadron Collider which sends particles in opposite directions round a 27km tunnel. The initial particle beams were injected into the LHC in August 2008, and the first attempt to circulate a beam through the entire LHC was on 10 September 2008, but the system went wrong due to a faulty weld, and it was stopped for repairs. After repairs the magnets must be recooled. The experiment will resume this summer. See some photos, including one of Peter Higgs, here

If you want to see a glamorised view of CERN and a reasonably accurate description of anti-matter, go and see Angels & Demons

Saturday, 25 April 2009



Birthday cards from Kei (who knows of my passion for noses as well as my strange habit of making very poor drawings of crocodiles on everything)

Tuesday, 21 April 2009

Lady Herbert's Garden, Coventry


My step-grandfather created a garden in memory of his second wife Florence in Coventry, known as Lady Herbert's Homes and Garden. It takes in some areas of the old city wall (from when Coventry was one of the most important cities in England) and includes some lovely almshouses. Click the heading for more photos of the garden, some taken by Rob Orland for his superb Historic Coventry site

Monday, 13 April 2009

Patricia Mayne


We held a small wake today at The Orangery for Patricia Mayne, a dear friend, who died of motor neurone disease in February. We read the piece below and drank to her spirit in pink champagne.

Her memorial service was held at Aldbourne, Wilts on 15th May at which, completely coincidentally, the same piece was read by her daughter, Alie Plumstead.

I am standing upon the seashore.
A ship, at my side,
spreads her white sails to the moving breeze
and starts for the blue ocean.

She is an object of beauty and strength.
I stand and watch her until, at length,
she hangs like a speck of white cloud
just where the sea and sky come
to mingle with each other.

Then, someone at my side says,
"There, she is gone"

Gone where?

Gone from my sight. That is all.
She is just as large in mast, hull
and spar as she was when she left my side.
And, she is just as able to bear her load of
living freight to her destined port.

Her diminished size is in me -- not in her.
And, just at the moment when someone says,
"There, she is gone,"
there are other eyes watching her coming,
and other voices
ready to take up the glad shout,
"Here she comes!"

And that is dying...


Gone From My Sight by Henry Van Dyke